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Old Mar 15, 2006, 01:50 PM // 13:50   #61
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In no particular order...

Keystone Sig
Peace and Harmony(wasted because it is weak Monk skill so no monk is going to carry it)
Marksman wager
Melandru's Resiliance(relies on negatives to be useful)
Glyph of enegry (recast too long for one shot eite spell)
Water Trident(very weak for an offensive elite)
Glimmering Mark
Honorbale mention Thundeclap

If I had to pick one I would think Melandru's Resiliance, benefits of it are no where near enough to outwiegh the negatives against you.

Keystone Sig is a close second.

Only commenting on Primary classes I have played.

BTW Quick Shot isn't that bad, not as good at is used to be, but still practical in some cases, but simply gets replaced by something that works better in combination with something else.
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Old Mar 15, 2006, 01:55 PM // 13:55   #62
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Quick shot! I just can't see why it is good.. It's called QUICK shot, not A little bit faster shot.

I think Thunderclap is very nice, exspecially when i could use my ranger and make a mass knockdown that instant KD'd for 20sec ;D
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Old Mar 15, 2006, 02:28 PM // 14:28   #63
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Water Trident. Sucks.
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Old Mar 15, 2006, 02:29 PM // 14:29   #64
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Quote:
Originally Posted by wiz12268
In no particular order...

Keystone Sig
Peace and Harmony(wasted because it is weak Monk skill so no monk is going to carry it)
Marksman wager
Melandru's Resiliance(relies on negatives to be useful)
Glyph of enegry (recast too long for one shot eite spell)
Water Trident(very weak for an offensive elite)
Glimmering Mark
Honorbale mention Thundeclap

If I had to pick one I would think Melandru's Resiliance, benefits of it are no where near enough to outwiegh the negatives against you.

Keystone Sig is a close second.

Only commenting on Primary classes I have played.

BTW Quick Shot isn't that bad, not as good at is used to be, but still practical in some cases, but simply gets replaced by something that works better in combination with something else.
P&H isnt so bad in PVE (playing one myself) monks dont have to work very hard in PVE, (unless the team are idiots) , its a pretty nice fire and forget energy management

marksmans wager is god to any ranger who uses significant amounts of spells,
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Old Mar 15, 2006, 02:32 PM // 14:32   #65
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Quote:
Originally Posted by Cyan The Archer
Quick shot! I just can't see why it is good.. It's called QUICK shot, not A little bit faster shot.

I think Thunderclap is very nice, exspecially when i could use my ranger and make a mass knockdown that instant KD'd for 20sec ;D
An earthquake/Barrage combo is vastly superior to TC in terms of damage causing. Since a TC/barrage combo isn't possible,then I would opt for method 1.

Most ranger builds do not require spells. Try a Zealous bow switch with barrage if you want energy.
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Old Mar 15, 2006, 02:35 PM // 14:35   #66
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ranger:
FeroStrike - God of BM builds.
Escape - God of Ranger running.
Marks. Wager - Pretty bad - I have NEVER found a use for even thinking fo this skill
Oath Shot - God of Trapping
Practiced Stance - its only usefulness is Choking Gas, but thats enough
Barrage - AoE Dmg, low cost, recharge? Ok.
Crippling Shot - Got a whole build based around it.
Punishing Shot - One of best interupts.
Greater Conflag - has uses with winter, or to screw orders.
Inced arrows - Its duration is its killer, but its 'ok'
Mel Arrows - Acutally decently good in pvp.
Mel resil - Just for the energy regen...thats about it.
Poison Arrow - good starter elite for rangers
Spike trap - Other god of Trapping
QuickShot - Acutally a good elite. faster arrows can take your preps to the next lvl this, and its fun :\

None of the ranger elites are the worst

Warrior:
Cleave - Good DPS if you dont factorin Deep Wound from Evis or soemthing else is wounding them
Evis - Better DPS than Cleave if tis Deep Wound is factored in
backbreaker - good hammer elite
Dev hammer - not as good as backbreaker tome, but cuases weakness
Earth Shaker - can get some heat off you
Battle Rage - has its own build
Bull's Charge - newest balance update FTW!
Defy pain - Adrenline is good cost
Dwarven - not the best..but gets better.
Flourish - Decent in some builds, including ranger ones.
Endurance - Warriors dont need much energy, but it can help in some builds.
100blades - Only sword elite, and its decent for some builds
Charge - Duh...running faster...area effect..
ViM - Trappers also use it
Glad Def - Good Def Stance
Crack - Good if you have timing.

Warriors dont own the worst...

Monk:
Aura of faith - Ok for other monks or a stance tank (they dont need dmg anyway)
Peace - Not that great either...but..not the worst
SB - whole build about it
Unyielding Aura - gets points for FUN...PvE God skill
Hands - Like a better seed..ok.
Word - healing spell is good
amity - fun RA build..thats about it
Life barrier - Great
Mark - Good for many builds.
Restore - good condition fixer
Shield of refl.- Is great version of Gaurdian
Shield of Regen - decent, not that great though
Shield of Judg - great Smite skill
Signet - Good for monk spike
Martyr - Good for 1 on a team.

Worst isnt on monk..

Necro:
Blood - BiP battery..
Life - Decent for a degen hex
Offering - Got Nerfed, but still the best minus the health thing...
Order - Order necros..
Soul leech - good anticaster
Well - Good well
Feast - decent damage
Lingering - Underused....great to me..overpriced though
Plague - Ok
Spiteful - builds around it
Wither - some e-drians use it
Aura - some fun builds with it
Tainted - Has its own builds also. tainted necro
Viru - Good condition spread.
Balance - not too hot under current enviroment..but not the worst

necro has some weak ones...but not worst.

To be continued.

Last edited by Former Ruling; Mar 15, 2006 at 02:42 PM // 14:42..
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Old Mar 15, 2006, 02:43 PM // 14:43   #67
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-Flourish - Cant see the use
-Escape - Lameness ftw
-Keystone Signet - There arent that many signets...
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Old Mar 15, 2006, 02:52 PM // 14:52   #68
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Quote:
Originally Posted by Raxxman
Sig of midnight + plague sending = mass blinding
OK, so a touch-range mesmer elite that, when combined with a necro spell, can accomplish the same thing as a basic ranger skill? Yep, sounds leet to me.
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Old Mar 15, 2006, 02:52 PM // 14:52   #69
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Quote:
Originally Posted by cheetum
Shield of Regeneration is one i dont get. healing breeze costs less energy and recharges faster, and is not elite. I know the difference is that its a protection attribute, and it adds some armor, but i have never met a protection monk who uses it. One of the least used elite i can think of.
My monk uses Shield of Regen.
With Blessed Aura and a +20% ench staff my Shield of Regen lasts 18 seconds.
18 seconds of +9 health and +40 armor beats out Healing Breeze anyday

Keystone Sig gets my vote on the useless Elite.
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Old Mar 15, 2006, 02:58 PM // 14:58   #70
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Quote:
Originally Posted by d3kst3r
Only reason for Quick Shot is if you want the effects of Read the Wind but wanna use another preparation. Stilln, 5 mana per shot for something so simple is a bit unbalanced.
I think you should try using it..

marksman's wager gets my vote, unless you have zero expertise or this is your first and only elite I don't think anyone would want this.

Last edited by Skuld; Mar 15, 2006 at 03:04 PM // 15:04..
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Old Mar 15, 2006, 03:16 PM // 15:16   #71
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Quote:
Originally Posted by Lasher Dragon
OK, so a touch-range mesmer elite that, when combined with a necro spell, can accomplish the same thing as a basic ranger skill? Yep, sounds leet to me.
A touch range mesmer skill that can lay down two 15s blinds, every 7.5 seconds and costs 5 or 10 energy to use. I'd say it's insane. Oh and if it gets removed, you've got another one landing straight away. You can't say that about throw dirt.

Combines extremely well with spirit/price of failure.
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Old Mar 15, 2006, 03:17 PM // 15:17   #72
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Quote:
Originally Posted by Phoenix Ex
The worst has to be: UnYielding Aura
What the hell are you talking about, lol? Use it in an FoW chest run on a dead person and if they get an unided Req. 8 Chaos Axe, take it off of them. Then wait for it to become yours!

No, just kidding. I also say Quick Shot.
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Old Mar 15, 2006, 03:19 PM // 15:19   #73
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Quote:
Originally Posted by wiz12268
In no particular order...

Melandru's Resiliance(relies on negatives to be useful)

If I had to pick one I would think Melandru's Resiliance, benefits of it are no where near enough to outwiegh the negatives against you.
Did you even try it try it out it's perfect for staying alive while suffering from degen conditions + you get better energy regen, GOD skill for warriors.
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Old Mar 15, 2006, 03:20 PM // 15:20   #74
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Quote:
Originally Posted by dgb
A touch range mesmer skill that can lay down two 15s blinds, every 7.5 seconds and costs 5 or 10 energy to use. I'd say it's insane. Oh and if it gets removed, you've got another one landing straight away. You can't say that about throw dirt.

Combines extremely well with spirit/price of failure.
How are you figuring "every 7.5 seconds"?
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Old Mar 15, 2006, 03:20 PM // 15:20   #75
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Quote:
Originally Posted by Lasher Dragon
OK, so a touch-range mesmer elite that, when combined with a necro spell, can accomplish the same thing as a basic ranger skill? Yep, sounds leet to me.
Recharge 45 seconds.

With sig of mid you can keep someone nearly permenantly blind, just try that with throw dirt (I'm not saying Sig of mid is hyper effective, however it does have a use). Keystone sig however is 100% tripe. So far the only defence is it might become useful if factions gains some decent signets to allow a signet build. Translation = tripe
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Old Mar 15, 2006, 03:22 PM // 15:22   #76
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Quote:
Originally Posted by Lasher Dragon
How are you figuring "every 7.5 seconds"?
double post but meh...

He's using plague touch (5 energy)

Or plague sending (10 energy)
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Old Mar 15, 2006, 03:23 PM // 15:23   #77
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Actually Quickshot is more useful in PvE than PvP. In the old days you used Quickshot for ranger spike to get 4 arrows out in one volley (Dual + 2 QS). With Orders you could do 800-1000 damage per spike. Unstoppable.

In PvE, 2 rangers with high expertise using QS is a great damage dealer when Orders are added and/or Spirits. You often end up doing more damage than warriors at the same time span.
Tiger Fury is not the same because it cost attribute points.


Defy Pain is garbage. No need to bring such Elite in PvE or PvP. Endure Pain is good enough.
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Old Mar 15, 2006, 03:25 PM // 15:25   #78
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Quote:
Originally Posted by Lasher Dragon
How are you figuring "every 7.5 seconds"?
Mantra of inscriptions
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Old Mar 15, 2006, 03:35 PM // 15:35   #79
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So now you've got 2 skill slots devoted to the elite. (3 counting the elite itself)


If it requires that much support, it just doesn't seem all that elite, to me anyway.
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Old Mar 15, 2006, 03:37 PM // 15:37   #80
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Except that it can lock down four warriors permanently. If that's not elite then I don't know what is.

Sure condition removal is annoying. But a monk can't keep up with the conditions that this can put out.
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